The unmistakable hum of space antics and the exhilarating battles of the Gundam universe leap from screen to tabletop with the no-nonsense, turbo-charged Zeon’s Rush (ST03) starter deck from the Gundam Card Game. For those yearning to strategize with legendary Zeon forces, this deck arrives like a robust MS-06 Zaku unfurling the might of the Principality on your opponents. You get to command your favorite mechas without the pesky risk of being impaled by beam sabers or clobbered by bazooka barrages.
Zeon’s Rush unveils itself in two tempting options for Gundam aficionados: the Standard Edition and the Special Edition. Both versions arm you with a meticulously crafted gameplay experience, but for those who like their slumbers lined with gold, the Special Edition serves a little more oomph.
Dive into the Standard Edition to access a blistering 50-card deck—a ready ensemble of raw power and cunning strategy. It comes off the assembly line packing 10 Resource Cards to fuel your zealous endeavors of galactic domination, 8 Token Cards for that occasionally necessary reinforcement, and a practical paper damage counter because, after all, we must keep track amidst the chaos of battle.
Additionally, this edition doesn’t leave you bewildered like a Newtype—there’s a rule and play sheet at your side, singing guidance in case you’re still plowing through the intricate stratagems of the Mobile Suit opera. Lest we forget, a dazzling full-art holographic card awaits, nestled within the bonus pack, an alluring addition promising a glimmer of cosmic luck or at least, visual bravado.
Now, if you’re feeling especially like Char Aznable or perhaps need some trinket reincarnation of the Red Comet for your desk, the Special Edition is your golden ticket. Apart from the solid lineup of the Standard Edition, it gifts you three Gundam Assemble miniatures—tiny monoliths of iconic battle suits to aid your plan to dominate the desktop galaxies. These model marvels include the notorious TP-006 Char’s Zaku II, alongside the TP-007A Zaku II wielding its Heat Hawk and the TP-007B Zaku II fitted with a Hyper Bazooka, primed and ready for the chessboard of cosmic warfare.
As for the deck itself, Zeon’s Rush doesn’t just walk—no, it stampedes into the fray flaunting the impressive Red and Green colors. Acts of valor from Char Aznable’s Zeon regiment tag alongside Full Frontal’s Neo Zeon cadre from Mobile Suit Gundam and Gundam Unicorn. It’s a deck full of Zaku persona, ensuring that not only will you never have quite enough of these stellar suits but when you have them, you have them in style.
Your commons includes but isn’t limited to Angelo’s Geara Zulu, Geara Zulu, and Gaza D (Sleeves) as the red units, succeeding with Zaku I, Zaku II, and the indomitable Gouf in green. Command and pilot cards like Full Frontal and Char Aznable make their appearance, catered specially for those dyed-in-the-wool Zeon commanders. Let’s not forget the Rewloola or Falmel bases, setting the stage for launching your strategic prowess.
If the newly minted gear wasn’t enough to ignite your excitement, legendary rares—though shrouded in mystery akin to Zeon’s covert operations—are undoubtedly sprinkled in. Ah, secrets…a necessary spice in the grand narrative of intrigue.
These collectible offerings not only satiate but amplify the zeal for legacy battles, allowing Gundam lovers, whether rookies levying their first command or seasoned tacticians, to construct narratives and relive classics with fresh zest. This isn’t merely cards or figures—no, it’s a call to arms, a rallying cry to the time-honored alliance, or opposition, of Zeon.
Whether you find yourself aligning with long-finished battles or forging anew, Zeon’s Rush offers both the artillery and the allure to revisit those cherished skirmishes. It places the adept and the eager on even ground, regaling them with stories, strategies, and the call of action echoing across timelines. Suit up, shuffle your lot, and remember, fellow commanders, Sieg Zeon!